Ritual Description
Skill |
Knowledge (Religion) |
---|---|
Casting Time |
10 minutes |
Materials |
One skeleton |
Reagent Cost |
500 cp/level |
Creature Traits
An entropic reaper has the following traits:
- Base traits as a controller minion of its level
- Incorporeal undead traits:
- Immune to disease, poison, and negative energy attacks
- Resist 100% (shadow), Vulnerable 100% (holy)
- Immune to critical hits
- Incorporeal (fly instead of walk, can pass through walls, no physical attacks, immune to physical effects)
- Manifest: At-will, free; the reaper becomes slightly corporeal, allowing it to use its physical Scythe attack, but rendering it vulnerable to physical effects. However, all such attacks against it suffer a 75% hit penalty.
- Scythe: At-will, std, melee attack; disintegrate (Fort negates; on save or immunity, inflicts 20% max hp in damage instead).
- Horror: Recharge 33%, swift, medium range; subject is frozen in terror for 3 rounds. Ignores fear immunity and resistance for any mortal creature.
- Wall of Entropy: Encounter, swift, medium range, wall 1/level; wall disintegrates (Fort negates; on save, suffer 20% max hp in damage) all creatures and objects that pass through it. Non-material substances (such as spell energy) may pass through.